You can wander around IMVU for free. The chat features work. The basic lobby loads. But if you want to stop looking at everyone else’s shiny avatars and start building rooms that actually look like somewhere you’d want to hang out, you’re going to need to spend money. It’s not just about dropping cash directly; it’s about understanding the three distinct types of virtual currency that keep the ecosystem running. Confusion here is common. Knowing the difference between regular, promo, and dev credits changes how you play the game.
Breaking Down the Three Credit Types
Most people only care about the first two. Regular credits are the standard. You buy them. You spend them. They are the backbone of the marketplace. Promo credits are the wildcard. You earn them. You spend them, mostly. Dev credits are the engine under the hood. They exist solely to pay the artists.
Regular Credits: The Main Currency
Regular credits are what you buy when you open your wallet. The pricing structure is tiered, rewarding bulk purchases. You start small. Five thousand credits for five dollars. Simple enough. But the math shifts as you scale up.
At 15,000 credits, you get a discount. It gets better from there. If you buy 50,000 credits, you’re paying $44.95 instead of the standard $50. Hit the 300,000 mark, and you drop down to $200. That’s a significant margin for heavy spenders.
What do these credits buy? Almost everything in the catalog. Clothes. Accessories. Facial features. Furniture. Music. Rooms. You can purchase these credits on the IMVU website, but you can also walk into a Best Buy or other retail partners and buy physical currency cards. It’s an option for those who prefer not to link a credit card to their gaming account.
Promo Credits: The Earned Currency
Promo credits function like regular credits with one major exception: you can’t use them to buy gifts for other people. You also don’t buy them. You earn them. This distinction matters if you’re trying to build a relationship in the chat rooms.
New users get a head start. You receive 1,000 promo credits just for creating your avatar and finishing the tutorial. It’s enough to buy a few basic items to test the waters. But long-term accumulation requires effort. You can earn more by checking out new products, getting referrals from friends, or spinning the daily prize wheel. There are also partner offers. Sign up for a new Netflix or DirecTV subscription through IMVU’s partners, and you might get a chunk of promo credits.
They spend exactly like regular credits once they’re in your account. Just not for gifts.
Dev Credits: Paying the Creators
Then there are dev credits. Or content developer credits. These aren’t really currency in the traditional sense. They’re tokens. They exist to compensate the thousands of artists who populate the IMVU catalog.
When someone uses promo credits to buy an item created by a user, that creator earns dev credits. Ten tokens equal one regular credit. It’s a conversion rate built into the system. If someone buys the same item with regular credits, the creator earns regular credits instead. This dual-track system ensures that creators are paid regardless of how the buyer purchased the item. It keeps the content pipeline moving.
The Creator Program
Over 90 percent of what you see for sale in IMVU was made by other users. Tens of thousands of creators. Not just models, but animators, game designers, and room architects. The IMVU Creator Program is open to anyone who can use a graphics editor.
You need familiarity with tools like Corel Paint Shop Pro or Adobe Photoshop. If you want to make animations or games, you’ll need Autodesk 3ds Max and Flash. The barrier to entry is technical skill, not fame.
There’s a catch, though. All items in IMVU are based on derivations. You can’t start from scratch. Your designs must be derived from existing products. It’s a derivative culture by design. Once your design is ready, you upload it to the catalog using IMVU’s Previewer software

























